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Pierre Quéru
Sr. Concept Artist @ Ubisoft Bordeaux
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NIWL
UI
Creation take time, life experiences and personnality. Exactly what AI does not bring to the table
Niwl - Farm vehicle
Niwl Korr - Dinas Tarian
Assassin's Creed Mirage : Valley of Memory - Jabal Ikmah
Assassin's Creed Mirage : Valley of Memory - Oud scene
Assassin's Creed Mirage : Valley of Memory - AlUla Cemetary
Assassin's Creed Mirage : Valley of Memory - Prison Escape
Assassin's Creed Mirage : Valley of Memory - Prison Cell
Assassin's Creed Mirage : Valley of Memory - Abis' Office
Assassin's Creed Mirage : Valley of Memory - Warehouse
Assassin's Creed Mirage : Valley of Memory - Roman Fort
Assassin's Creed Mirage : Valley of Memory - Qasr Al Farid
Assassin's Creed Mirage : Valley of Memory - Misc. Concept arts
Assassin's Creed Mirage : Valley of Memory - Parkour props
Assassin's Creed Mirage : Valley of Memory - Parkour Props
Claws of Awaji / Yura military shipyard
Claws of Awaji / Tomeji arena
Claws of Awaji / Sumoto market street key art
Claws of Awaji / Sumoto town ill famed street
Claws of Awaji / Misc designs and sketches
Claws of Awaji / Iwaya Castle - Key art
Claws of Awaji / Fukura bay
Assassin's Creed: Mirage - Redlight Cinematic
Assassin's Creed: Mirage - Parkour concept art
Portfolio - Pierre Queru
Practice // Sculptors village
Practice // Giant spiders apocalypse
Practice // The Imperial secret base
Khnum's temple
Dagda's Cave
Daily sketches collection
Niwl Korr - Ocr Sanctaidd Monastery
Niwl Korr - Architecture & interior designs
Niwl Korr - World building exploration
Good day to go fishing - solarpunk exploration
Atomhawk Challenge Solarpunk - Submission
A Long Way Down UI part. ll
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